BEGINNING RUGBY LAWS Under 6 - Under 7
These laws complement laws outlined in the Small Blacks Development Model.
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No. on Field
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7
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7
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These numbers are maximums.
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Games must proceed with even numbers.
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Balancing playing numbers & ability is to be encouraged.
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Field Size
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½
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½
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Goal to 10m (across field).
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Portable goalposts are recommended.
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The NZRU recommend portable posts by POWA PRDOUCTS.
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Try
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5pts
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5pts
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Score blowouts have a detrimental effect on both teams.
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If score blowouts are occurring ie. 30+ at halftime,
be prepared to mix and match players to gain a more even contest.
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Ball Size
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2 ½
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2 ½
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Balls will be colour coded for each size.
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NZRU recommends Gilbert balls.
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Size 2 ½ = orange, Size 3 = blue, Size 4 = green.
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Tackle
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Can substitute Rippa Rugby at this level.
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Subs
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Rolling
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Rolling
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All Players must play at least half a game.
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Scrums
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No
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3person
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No pushing and no contest.
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Safety is paramount.
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Lineouts
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No
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3person
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Lineouts not to be contested.
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There is to be no lifting at any level.
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Kick off
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Tap & Pass
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Tap & Pass
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Kicking (gameplay)
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Discouraged
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Discouraged
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This is discouraged at both levels.
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Lengths Game
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2 x 20
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2 x 20
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SCORING/RESTART
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A try is scored by grounding the ball on or over the goal line.
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The non-scoring team will restart play with a tap kick from halfway. (Free pass for Rippa rugby)
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The opposing team will be back five metres from halfway.
TACKLE
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A tackle comprises a two- handed tag/touch on the waist. (A rip for Rippa Rugby.)
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The ball carrier must pass the ball within three steps of being tagged/touched/ripped.
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The referee will penalise the player if they continue to run after a tag/touch/rip.
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NO FENDING, BARGING OR PUSHING PERMITTED.
SCRUM (Under 7 only)
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The side throwing the ball in to the scrum wins the ball, i.e. no contest and no pushing.
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The opposing team cannot advance until the halfback has played the ball.
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The opposing halfback must remain behind the scrum.
LINEOUT (Under 7 only)
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A lineout will be formed two metres in from the sideline.
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The opposing team cannot advance until the halfback has played the ball.
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The opposing backline will be five metres back from the lineout.
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The side throwing the ball in to the lineout wins the ball. If the ball is not caught or goes over the back,theball becomes “fair game”.
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If the throw isn’t straight, advantage applies to the non-offending team; otherwise the team gets one opportunity for a re-throw.
OFFSIDE
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In general play, players are in an offside position when they are in front of the ball when it was last played by a teammate.
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The referee will encourage the ball carrier to continue when players tag/touch/rip from an offside position.
PENALTY TAP KICK
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The referee will award a penalty tap kick for pushing, fending, taking the ball from the ball carrier’s hands, or continuing to run after a tag/touch. (Free pass for Rippa Rugby.)
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The defending team will be five metres back from the infringement mark.
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The ball must be passed from the tap.
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All penalties are tapped on the ground.
KNOCK-ON, FORWARD PASS
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Referees are to apply the advantage law generously to foster a free-flowing game.
APPOINTMENT OF THE REFEREE
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The home team will provide a referee or Beginning Rugby associate referee to officiate.
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If no referee or Beginning Rugby associate referee from the home team is available, then a referee or Beginning Rugby associate referee from the visiting team will officiate.
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It is recommended that one referee will control the entire match.
COACHES ON FIELD
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A maximum of two coaches per team will be permitted on the field at any one time.
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For further reference read the Small Blacks Development Model Pocket Guide.